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Saturday, August 28th, 2010
12:59 am - kawntakt
So I've been contacted by two recruiters since tomorrow. Yesterday it was from someone who headhunts for Japanese companies with businesses in the US. The other was from Mighty Play, who makes children's games, often under franchises such as Mattel and Nickolodeon Jr. Also, the founder and CEO of Mighty Play was instrumental in the release of Sonic the Hedgehog. I sent my resume and illustrated cover letter directly to her, and she passed it on to her recruiters. I even put "PS I love Sonic the Hedgehog. Thank you."

Still trying to get this brown spot off my nose, though...

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Friday, August 27th, 2010
12:00 am - Phantasy Ftar
So, Phantasy Star III. Generations. Of Doom.

The game starts out with one of those slow, scrolling walls of text explaining how this horrible war happened a thousand years ago that left the entire world bereft of civilization, but in no want of mutated creatures. Now everything's hunky dory, but no one is quite able to forget how horrible that war was. You, yes you, will have to either live by the sword in this godforsaken world, or die.

"Sweet," I think, "I will be all badass and I will be living by the sword when the game starts. Ha ha, unless I'm some teenage anime prince ha ha."

So the game starts and I'm a teenage anime prince, Rhys, and it is my wedding day. I go to the castle where my bride (Whatshername) awaits, and take her to have an amazingly romantic wedding in the throne room in front of my dad. Just as I'm about to pledge my undying love for her, a gargoyle steals her and totally razzes the whole royal shebang before teleporting away,

Rhys, in an attempt to grow a pair and live by the fuckin' sword, declares war on the country who kidnapped his wife. I am thinking "yes, this is good. War! Sword! Live or die! TRIAL BY STONE!" But my father the king decides that I should be thrown in the dungeon to "cool off." Yes, the King, my father, has thrown me, Prince Rhys, into the dungeon because I was upset that my bride was stolen by a teleporting gargoyle in the middle of my wedding ceremony.

If JRPGs were still like this, there would be no "JRPG vs WESTERN RPG RAGE DEBATE" because we would all be too busy chillin' in dungeons for like being mad that an evil emperor has appeared and murdered our families.

EDIT: My jailcell comes with a knife, 300 bucks, and a poisonous lizard.

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Thursday, August 26th, 2010
12:27 am - Now dear...
...I know this may sound fantastic and utterly absurd, but I have this uncontrollable desire to have a salad made out of that rare European bellflower.... Rampion.

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Tuesday, August 24th, 2010
7:10 pm - lolicatgirls_720p.swf
so clear its like im there

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Saturday, August 21st, 2010
10:11 pm
my friend recommended this manga to me and when i read it it had a bunch of pojus in it

does that makes me gay now?

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Thursday, August 19th, 2010
12:07 am
what if malisa was married to riemu

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Monday, August 16th, 2010
12:24 pm - IM TIDRED OF IT







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Tuesday, August 3rd, 2010
10:00 am

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Sunday, August 1st, 2010
5:08 pm - dear people who have played continuum shift
how is it? i may not be able to partake until i or xuan finds a job.

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Wednesday, July 28th, 2010
12:04 am
have you heard konata-chan sing the theme from the floating island of zeal?

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Sunday, July 4th, 2010
1:08 am - truth
Version J is version best of Nico Nico Dooger Medley


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Friday, July 2nd, 2010
11:21 pm - the beta is still not back up. i have been fed lies. AND THEY TASTE LIKE FLAT GRAPE SODA.

But at least I can play against the GreenTea AI and in the build order tester. Whew. Keeps the shivers at bay.

the state of the nation
So when your average Joe (y'know, me) sits down and thinks of what he wants to do in a game of Starcraft 2, when he thinks of his build, he generally starts at the beginning. "How do I open in this matchup against (Zerg / Protoss / Terran)?" With the current nature of SC2, that is the early, immature, grass-not-on-the-field-but-GOD-you-want-to-play-that nature of SC2, this seems to work out fine. Most matches only last maybe 6 to 10 minutes anyway. There's not much there but "beginning," and by the time one player is ready to transition into the midgame, his opponent is already dead.

As players get better (for pros, a little better. For players like me, a lot better) matches will start to last longer, and this thinking will no longer work out quite as well. You'll get as far as you planned, then go "hm. The hell am I supposed to do now?" I feel this intensely every time I'm supposed to take a third base in SC2. By the time the match has gone on long enough that my first and/or second base is running out of minerals, I'm usually way out of my depth and playing entirely by ear. If I'm lucky, my opponent suffers from a similar problem. If I'm unlucky, they steamroll me fairly quickly.

plan for the end
As it turns out, it's a much better idea to plan for what you want to do at the end of the game. "By the late game, I want to have a fully-upgraded mech army as Terran." It almost sounds childish, though. "Who doesn't want that, you fucking jackass?" But it ends up being way way easier to play it by ear with a concrete goal in mind than it does playing into the cold, dark void of infinite possibility. (This is how it feels playing against someone you haven't scouted. Because you have NO idea what they're doing, or even what they COULD be doing, you can only flollop in despair.)

If you know where you want to end up, you can plan for that ending in chunks. If you want an endgame that's entirely mech, you probably don't want to plan to include a lot of Barracks in your build. You're going to want Factories. Choose a beginning and middle chunk of your plan that lead to you having a lot of Facts. This doesn't mean you have to rush to get to a Fact as soon as you goddamn can, it just means that you should make choices that don't include superfluous spending of resources.

By choosing an ending point, you have chosen a set of limitations for yourself. Limitations, being a good thing, help narrow down that cold, dark void of infinite possibility to only a small solar system in the uncharted backwaters of the unfashionable end of the Western spiral arm of the galaxy. There are still a lot of choices and minutiae and timings and all sorts of bullshit to consider, but it all makes a little more sense because you know where the hell you're going.

jinro is oh god he is sexy
I've been watching a bunch of Jinro's, Swedish professional SC2 player and member of Team Liquid, replays, and I see this quite a bit in his play. What Jinro likes to do is get a whole hell of a lot of Hellions, Thors, and a few Siege Tanks, and run around with an extremely powerful yet slow-moving army of destruction in the late game. He aims to build a composition that has an extreme amount of momentum in its raw power: very little can stand up to a fully upgraded mech army in the late game head-on. Its weakness is in its immobility. If you don't keep the opponent defensive, they will turn the tables and make you play a game you cannot win.

So Jinro plans to carry momentum through until the lategame. At first, he plans to sacrifice early aggression (and therefore momentum) in order to get a composition of units he wants (Thors and Hellions, with a few Marines). Once he has a force that can throw its weight around, he plans to expand and add on a ton more Facts for an even more weighty army. Once his army reaches a critical mass, he exercises his offensive momentum to cow the other player into embarrassing submission.

But in all of these replays, I've seen Jinro deviate from his plan many times. Sometimes he catches his opponent trying to tech too quickly-- the opponent tries to early expand and pump nothing but Drones and Spine Crawlers, tries to drop too many reactors on his barracks too soon and has too few troops, tries to tech to his Robo Facility with only a Zealot to defend, etc. If he sees this, he takes his troops that he meant to play defensively with, and just runs them into his opponent's base. If it's going well, he can just pump more troops, expand, and take a hefty advantage. If it stops going well, he pulls back and knows exactly what to do because he has got a gatdamn plan. He takes that early advantage and translates it back into speeding up his planned build.

Opponent going for a very strong 1 base play? No problem, Jinro drops a Starport and whips up some Medivacs to make Thorships and pin his opponent in his base. Opponent switching to heavy Mutalisk? No problem, get a Reactor on the Starport and pump Vikings to back up your Thors. By not overreacting and overcommitting to what the opponent's plan is, Jinro simply takes a minute to deal with the problem and returns to his regularly scheduled program.

so what do i do?
This is something the pros do. BUT I WANT TO DO IT TO. So I'm trying to. My problem is two-fold: one aspect is that ancient designerly one: I have to limit the possibilities so I'm not dealing with an infinite space, but every single possibility is so delicious how do I even choose. The other aspect is I know nothing of the lategame. I very, very rarely have gotten to play it so how would I know what to choose?

So far I have two things that can inform my decision (I have more things, but it feels like only two): I feel unsafe in the early game and I prefer biomech to pure mech in TvT. I feel unsafe in the early game because every new player feels unsafe in the early game. You don't know what your opponent is doing, even if you scout him you don't know what that means, and usually you don't know what you're doing either. Sieged Tanks make me feel safe. God do they make me feel safe. I prefer biomech in TvT because you can abuse the hell out of the immobility of your opponent's army if they go a standard 1/1/1 into Tank/Viking.

To me, this speaks of a plan for the following:

first chunk
If it looks like you need to, delay your first expansion until you have a Tank sieged on your cliff. If things look really dicey, get a Starport and/or an additional Rax for a Medivac to harrass your opponent with.

Basically: expand slowly, trying to scout well.

second chunk
Expand and add on another Fact or two, and three or so Barracks. Maybe a Reactor on the Starport for even more Medivacs. Use this period to abuse the mobility of bio with Medivacs and/or sieged tanks with Medivacs as spotters to pressure your opponent's expansion. After winning a major engagement, take the opportunity to expand again.

Basically: fly around in medivacs and throw beer cans at the opponent to make him want to stay in his base(s).

third chunk
With even more factory units pouring out, sacrifice some of that midgame mobility for an extremely threatening mech army that forces a confrontation on its own terms.

Basically: present the opponent with an army that is difficult to reinforce yet difficult to defeat.

Now, no matter what shit I have to put up with when my opponent uses his plan to bump nuts with my plan, I'll have an idea where I'm going and what I should do next.

Also Xuan and I are moving to California on the 14th of this month to look for jobs. Hope we can find a couple :p

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Friday, May 7th, 2010
12:33 am
someone made touhou with the sc2 beta map editor.


sorry i meant "tao-hao"

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Sunday, April 25th, 2010
3:49 pm - fuck me
plat division 42 rank 2

this will not last.

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1:53 am - uh oh
3-0 so far in my placement matches. All against protoss, and they're steadily getting better.

Last match was on Desert Oasis. I went 3 raxx single base M&M in response to my opponent's 2(.5?) gate. Luckily for me, I decided to move out early enough to catch his attempt at expo, though I could have moved out much earlier. Having Marauders' snare upgraded by the time I moved out was a godsend, since (I'm guessing) it deterred him from pursuing me with his mostly zealot army. I contained him with M&M, expanded, and a couple battles were had. He came out on top each battle, resource-wise, because I was forced to FF his Immortals while his zealots and stalkers dealt the damages. However, due to his poor micro I was able to take out all of his Immortals each push, setting him back mentally if not actually.

Finally, he whipped out Colossi. Unfortunately for him, I had somehow managed to tech to triple starports and pump out enough Vikings and Banshees (lurve cloak) to dive into his main and take it out while he ran towards my base in an attempt to base race. However, a dude with 1 base is probably not going to win in a base race against a dude with 2 expos. His unit comp was better than mine, but due to some poor macro, micro, and decision making, I came out on top. If he had pushed with his wad of units, I would have been hard pressed to maintain map control.

REPLAY AVAILABLE HERE BE WARNED PRO CONTENT: http://www.megaupload.com/?d=5XR348VH

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Wednesday, April 21st, 2010
4:23 pm - teh bayta
Played two games of SC2 so far, both against the same guy in the 'Novice' bracket of the Practice League. Rather than being an actual ladder, the Practice League plays on Slow (or Normal or something but it's def not Faster) and arranges destructible rocks so that rushes generally aren't possible.

The first game I lost. Other guy actually built a bunch of troops and sent them after me. All I had were some Reapers. Shit happens.

Next game, me and the guy ham it up a bit about how that was our first game and we just got our beta keys from game stop blah blah blah I build units that can hop up and down cliffs, thereby passing the destructible rocks that keep me from rushing him and I rush him. My macro fell off at one point, but my micro was DARE I SAY IT pretty damn good.

The moral of this story is 1 Rax FE with Reaper Rush in the Practice League.

EDIT: moral backed up by further research.

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1:16 pm - to the tune of the spengebab song


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Friday, April 16th, 2010
1:56 pm - uh oh

it's on.

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Monday, April 12th, 2010
6:53 pm - oh noez
Was robbed. Took the small TV, PS3, a bunch of games, and all of Nick's computer and Wii.

But we're all okay, so yay! Besides, didn't need the distractions of Blazblue before the end of the semester anyway.

Poor Bang, he was stole'ded.

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Friday, March 26th, 2010
1:06 am - frash duer
Attention: I bought Flash Duel. Despite the fact that Sirlin is a dick, it is a very good game. We will be playing it.

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